Home The News The Future of Persistent Worlds In MMOs
The Future of Persistent Worlds In MMOs PDF Print E-mail
Saturday, 23 August 2008 06:21
Zonk did an interesting interview with Ed Stark and Dave Williams, employees for an MMO developer named Red 5 (and experienced tabletop game designers). They talk about their ideas and plans to bring about the next step in MMO gaming: increased persistence in online worlds, where an objective, once completed, stays completed. Williams said, "Right now for most of these games, when the player saves the princess and he starts walking away from the tower — if he looks back he"s going to see the princess at the top of the tower again." Regarding their current work, he continues: "If you save the village, it stays saved — you saved it! But maybe now that village becomes an objective for another player; maybe something has to be done now because that village wasn"t destroyed. And so on, and so on, and so on. Building those mechanisms to make it a world that reacts to a player"s actions instead of existing in a static state. That"s the world we"re talking about."

Read more of this story at Slashdot.

 
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